How do you find Sandshrew in the Safari Zone?
Top Voted Answer. This question is probably dead now but to get sandshrew to show up in the safari zone you need to put down the desert zone you do this by going to the pc thermal next too the guy. 4 Answers. You can get it using coins to purchase it in the game corner at golden rod city. Its worth game coins. Safari Zone Desert Area after you give geodude to Baoba he calls you after a while and says you can switch areas in the safari zone and put desert in and thats where sandshrew is.
Didn't find the answer you were looking for? Ask a Question. Tristen Spitty answered. Its not very easy to get trapinch on heart gold or soal silver but you can. First you go to the safari zone, next you must talk to the owner, he'll ask you if you want to take the test to own the safari zone. What does bad eggplant look like will ask what external hard drive works with samsung tv to go into the safari and catch a geodude, show him the geodude, next he'll ask you to catch a sandshrew in the safari.
Show him the sandshrew, after this he will give you his number, after a few days he will call you and tell you that you can add objects in the safari. These objects help you find different pokemon in the safair such as trapinch. The first objects he gives you won't be the objects to lur trapinch. The secound time he calls you he will say he added new objects, go to the safari and change one of the safari areas to "desert" by using the computer by the desk where you how to get sandshrew in pokemon soul silver. Go to the desert area and set the objects by pressing "A".
The objects you need to set are the rocks, you need to set 25 rocks in that area. After your done trapinch should start appearing. Anonymous answered. You can get is from the safari zone. Get it in your pokedex and get it over the global trade station in goldenrod or transfer it from pokemon ruby sapphire or emerald. Tux Guin answered. Go to your pokedex go to Trapinch click on it, then click "Area" look where it is, and then go there and catch it. Answer Question.
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Accepted Answer. In order to go the Desert area of the Safari Zone, you have to change the areas on the PC in the Safari building. The smartest thing to do is to move it to in front of the entrance. Apr 03, · The second test consists of catching a Sandshrew. It seems that this safari zone actually consists of more areas than just 6. You can configure them, too! Sa. TM & HM Attacks TM/HM # Attack Name Type Cat. Att. Acc. PP Effect % TM Focus Punch: The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Name No. It lives in arid regions with minimal rainfall. SoulSilver Disliking water, it lives in deep burrows in arid areas. It can roll itself instantly into a ball.
It may also poison the target. This attack never misses. It becomes stronger each time it hits. Its power increases if it hits in succession. It has a high critical-hit ratio. The slower the user, the greater the damage. It will fail if the user is hit before it is used. TM06 Toxic -- 85 10 -- A move that leaves the target badly poisoned. Its poison damage worsens every turn. TM10 Hidden Power??
TM17 Protect -- -- 10 -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession. TM21 Frustration?? TM23 Iron Tail 75 15 30 The foe is slammed with a steel-hard tail. It may also lower the target's Defense stat. TM27 Return?? TM28 Dig 80 10 -- The user burrows, then attacks on the second turn. It can also be used to exit dungeons. TM31 Brick Break 75 15 -- The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. TM37 Sandstorm -- -- 10 -- A five-turn sand- storm is summoned to hurt all combatant types except Rock, Ground, and Steel. TM39 Rock Tomb 50 80 10 Boulders are hurled at the foe. It also lowers the foe's Speed by preventing its movement. TM40 Aerial Ace 60 -- 20 -- The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 20 -- An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn. TM43 Secret Power 70 20 30 The user attacks with a secret power. Its added effects vary depending on the user's environment. TM44 Rest -- -- 10 -- The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem. TM45 Attract -- 15 -- If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM46 Thief 40 10 -- The user attacks and steals the foe's held item simultaneously. It can't steal if the user holds an item. TM56 Fling?? Its power and effects depend on the item.
TM65 Shadow Claw 70 15 -- The user slashes with a sharp claw made from shadows. TM74 Gyro Ball?? TM75 Swords Dance -- -- 30 -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat. TM76 Stealth Rock -- -- 20 -- The user lays a trap of levitating stones around the foe. The trap hurts foes that switch into battle. TM78 Captivate -- 20 -- If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp.
Atk stat. TM80 Rock Slide 75 90 10 30 Large boulders are hurled at the foe to inflict damage. It may also make the target flinch. TM81 X-scissor 80 15 -- The user slashes at the foe by crossing its scythes or claws as if they were a pair of scissors. TM82 Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. TM83 Natural Gift?? The Berry determines its type and power. TM84 Poison Jab 80 20 30 The foe is stabbed with a tentacle or arm steeped in poison.
It may also poison the foe. TM87 Swagger -- 90 15 -- The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat. The copy serves as the user's decoy. HM01 Cut 50 95 30 -- The foe is cut with a scythe or a claw. It can also be used to cut down thin trees. HM04 Strength 80 15 -- The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
It can also smash cracked boulders. HM08 Rock Climb 90 85 20 20 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls. Knock Off 20 20 -- The user slaps down the foe's held item, preventing the item from being used during the battle.
Snore 40 15 30 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch. Swift 60 -- 20 -- Star-shaped rays are shot at the foe.
Earth Power 90 10 10 The user makes the ground under the foe erupt with power. It may also lower the target's Sp. Mud-slap 20 10 The user hurls mud in the foe's face to inflict damage and lower its accuracy. Rollout 30 90 20 -- The user continually rolls into the foe over five turns. It cuts the target's HP to half. Headbutt 70 15 30 The user attacks with its head.
It may make the foe flinch. It becomes more powerful the less HP the user has. Safeguard -- -- 25 -- Details The user creates a protective field that prevents status problems for five turns. Rock Slide 75 90 10 30 Details Large boulders are hurled at the foe to inflict damage. Metal Claw 50 95 35 10 Details The foe is raked with steel claws. It may also raise the user's Attack stat.
Swords Dance -- -- 30 -- Details A frenetic dance to uplift the fighting spirit. Crush Claw 75 95 10 50 Details The user slashes the foe with hard and sharp claws. It may also lower the target's Defense. Night Slash 70 15 -- Details The user slashes the foe the instant an opportunity arises. It also reduces the target's Speed.
Attack Sp. Ability : Sand Veil. To protect itself from attackers, it curls up into a ball. Disliking water, it lives in deep burrows in arid areas. Location In-Depth Details. The foe is stabbed with a poisonous barb of some sort. The foe is raked with sharp claws or scythes for two to five times in quick succession. The user continually rolls into the foe over five turns. The foe is slashed with scythes or claws.
The user traps the foe inside a harshly raging sandstorm for two to five turns. The foe is attacked with a slash of claws, etc. The user tackles the foe with a high-speed spin.